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New field-recordings

Last week I was at my hometown (Düzce). There was a forest very close to our house. I was hearing those beautiful bird’s sounds at every night. They started to sing at 10.0 pm until  sunrise. It was something like dreamy thing for me. Then, I decided to took my recorder and tried to capture birds’ sounds. However, It became a misterious event for me 🙂 I went out from garden and was walking through a path to the woods to record a clean and high level sound of the birds. Finally, I found myself in the middle of the trees without light. It was so dreamy thing for me. I mean, as if I entered from a gate to another world. Still I couldn’t get the sound that I was expecting. Asked to myself where are these birds? Anyway, the second time I took a bottle of wine with me and went into forest again. This time, I just switched on recorder and sit in front of it and started to drink my wine. It was so beautiful. The best and the only nice part of my hometown is its nature. So I took couple of recordings. Here are the four of them that is telling my mysterious journey to woods..

Techincal Part (Reminder for myself also) : It’s better to put somewhere the recorder always. By doing that, I can avoid unwanted hand/finger  squeaks, cracks and scratch sounds on the recorder. It was a nightmare to edit all of these noises. There was a huge amount of background noise because lots electricity poles around woods and path. To reduce the background noise, basically I used to main Waves plugins. First one is Paz Stereo Specktrum. I choose a 2-3 minutes track and hit play, and start to watch for the frequency responses in order to apply a band-pass filter from an EQ plugin. The sound of the birds are exactly between 2000-8000Hz range. So, I apply a band-pass filter with EQ plugin, but a soft one with a long attack time. Because I don’t want to have a thiny and dry sound without any background noise. So, my bands-pass filter covers 1600 Hz – 10000 Hz range and removed all of the other things.







Night Birds by alptugan

DispatchEvent :How to use it?


In some cases dispatchEvent expression can be very useful.  For example; you can communicate with other classes that you ceated by dispatchEvent.  Basically I created a class and put a tween function. When tween finishes, my class dispatches as “TweenFinished”. In main fla file I added an EventListener to instance name of the class. Usually I have missed that part so my dispatcher doesn’t work as I expected.

EventListener listens to  “TweenFinished”. When it gets this message, ball moves to center of the stage.  So my main class is;

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