VA545 Interaction Design 2008 Fall Students’ Projects are currently exhibited at Sabanci University Faculty of Arts and Social Sciences Exhibition Hall between 25thFeb-13th March 2009.
I used Maya both modelling and animations and rendered with mental ray. I can suggest you to use mental ray. Because Maya renderer can not give some realistic light and shadow effects. However disadvantage of mental ray is rendering time. But it worths to wait.
I made the animation in four days. Firstly I made modelling and texturing. After that I started skeletons. I used rigid binding for robotic movements.
For the animation I created six seconds shots and rendered them one by one at the same time with eight PCs.
Sound design of the animation composed and mixed by Alp Çoksoyluer who is a collegue of mine.
As you see, there is only white endless space in the animation and there is no reflection surfaces for sound. In my case, this was the hardest part of the sound design. Because if we couldn’t set the amount of reverb effect correctly, soundscape and visuals wouldn’t mix with each other like that.
We used Protools for sound editing and post production of sounds. Also we didn’t use any ready sound samples. All of them recorded by Alp Coksoyluer with a simple Sony MD Player. Related sound materials are;
– Saw (laser gun)
– Doors (explosion effects)
– worker at street(bees)
– Electric guitar(waking of Impuss)
– and some outdoor soundscapes for background atmosphere