Archive for the 'Video' Category

Sound Design For Documentary

Sunday, May 9th, 2010

Following scene was cutted from original film. It is a short part of the film not whole of it

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Sound Design for “All About Beauty”  which is a documentary by Simona Zemaityte.

Original Track Harntrocjka  by me.

Cello : Gülşah Erol

3Viol : Alp Çoksoyluer (3Viol is a custom made string instrument which has three strings by Alp Çoksoyluer. It’s something like very very primitve form of Violin.)

Sound Engineer : Alp Çoksoyluer

Processing Experiment

Sunday, April 25th, 2010

Squatouch: Object Oriented Sounds

Saturday, July 18th, 2009

How it is made?

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Squatouch: Object Oriented Sounds

Monday, July 13th, 2009
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Multitouch screenshots and video with MMF

Wednesday, June 24th, 2009

In these ones, I’ve tried totally different values. I think, there some bugs about CCV tracker software. Because, in the morning multitouch screen doesn’t work as I expected. However, a few minutes ago (23:13 :) )I’ve got these results with the same compliant surface. I’m not sure about it. May be , the problem is my Toshiba laptop. Anyway, it’s working now.

cam_settingsLast_working_vals

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Glitchograph Video 2

Tuesday, June 16th, 2009

Glitchograph is an image processing interface. It shoots user’s photograph via webcam that attached on the frame. There are two push buttons on the frame. One is for to capture image and apply it glitch filter. Other one is for refreshing screen to enable capture new images.

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Processing: How to set fullscreen for 2nd display

Tuesday, June 16th, 2009

I found this piece of code from Processing forum.

Impuss Animation

Tuesday, February 10th, 2009

impuss2-lambert

impuss2-wireframe

impuss21

impuss1-lambert

impuss1-wireframe

impuss1

bee-lambert

bee-wireframe

bee

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Impuss 3D AnimationThis is my first 3D modelling and animation experience.
I used Maya both modelling and animations and rendered with mental ray. I can suggest you to use mental ray. Because Maya renderer can not give some realistic light and shadow effects. However disadvantage of mental ray is rendering time. But it worths to wait.

I made the animation in four days. Firstly I made modelling and texturing. After that I started skeletons. I used rigid binding for robotic movements.
For the animation I created six seconds shots and rendered them one by one at the same time with eight PCs.

Sound design of the animation composed and mixed by Alp Çoksoyluer who is a collegue of mine.

As you see, there is only white endless space in the animation and there is no reflection surfaces for sound. In my case, this was the hardest part of the sound design. Because if we couldn’t set the amount of reverb effect correctly, soundscape and visuals wouldn’t mix with each other like that.

We used Protools for sound editing and post production of sounds. Also we didn’t use any ready sound samples. All of them recorded by Alp Coksoyluer with a simple Sony MD Player. Related sound materials are;

- Saw (laser gun)
- Doors (explosion effects)
- worker at street(bees)
- Electric guitar(waking of Impuss)
- and some outdoor soundscapes for background atmosphere

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